Mar 24, 2008, 02:46 AM // 02:46
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#1
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Which other skill lines need a buff
With all the discussion of tactics being overnerfed, discussion on some of the other lines that are a bit weak overall has died down a bit. I know BM isn't that great overall and I know that one of the nerco lines is pretty bad (blood?). Are those the only ones? Deadly Arts could use a little TLC as well.
So of all of the weak lines, which one needs attention first or is the game fine as is? Part of me would like to say a little attention to tactics would be nice, but that line isn't an easy fix and I think something else might be a better canidate.
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Mar 24, 2008, 02:48 AM // 02:48
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#2
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Furnace Stoker
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Smiting Prayers.
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Mar 24, 2008, 02:49 AM // 02:49
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#3
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Spawning power doesn't need a buff (the skills are mostly fine IMO and Attuned was Songkai is pure godliness) but the inherent effect needs to be reworked into something useful, like energy regen while under a weapon spell/while holding ashes.
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Mar 24, 2008, 02:54 AM // 02:54
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#4
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Furnace Stoker
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Energy regen while holding ashes = energetic was lee sa.
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Mar 24, 2008, 02:58 AM // 02:58
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#5
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Some more smiting love.
'drooling'
Last edited by Gun Pierson; Mar 24, 2008 at 03:02 AM // 03:02..
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Mar 24, 2008, 03:04 AM // 03:04
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#6
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Ascalonian Squire
Join Date: Nov 2007
Profession: W/
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Smiting Prayers
Shadow Arts
Deadly Arts
Strength (good skills IMO, but horrible effect)
Inspiration Magic
Earth Magic (one or two good wards, but thats it)
Command
Wind Prayers
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Mar 24, 2008, 04:03 AM // 04:03
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#7
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Frost Gate Guardian
Join Date: Jan 2007
Location: Fort Bragg, NC
Guild: Our God Is A Consuming [FIRE]
Profession: Rt/A
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Buff Fire Magic moar plz!
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Mar 24, 2008, 04:04 AM // 04:04
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#8
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Buff: Earth Magic
Nerf: Earth Prayers
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Mar 24, 2008, 04:32 AM // 04:32
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#10
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Krytan Explorer
Join Date: Sep 2007
Location: 1323 lancelot dr. greenwood PA
Guild: wat
Profession: Mo/
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Quote:
Originally Posted by StormDragonZ
Buff: Earth Magic
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yeah but earth magic is used all over the place for tanks in pve.
Quote:
Originally Posted by Lord Xivor
Buff Fire Magic moar plz!
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fire magic has been so incredibly buffed this year, the last nerf finally turned it down a bit.
i say that command maybe communing and need some help, as well as the effects of spawning power.
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Mar 24, 2008, 05:23 AM // 05:23
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#11
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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COMMUNING
SPAWNING
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Mar 24, 2008, 05:26 AM // 05:26
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#12
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Academy Page
Join Date: Apr 2007
Profession: Me/E
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^^^ yes indeed they need to buff those worthless rit elites as well as make spirits more handy...i love offensive spirit spamming.
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Mar 24, 2008, 05:36 AM // 05:36
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#13
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Strength
Inspiration Magic
Earth Magic
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Mar 24, 2008, 05:37 AM // 05:37
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#14
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Ascalonian Squire
Join Date: Feb 2008
Location: Minnesota
Guild: Leather Rebels [LR]
Profession: Mo/R
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Quote:
Originally Posted by bhavv
Smiting Prayers.
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needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
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Mar 24, 2008, 07:09 AM // 07:09
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#15
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Forge Runner
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Quote:
Originally Posted by Skycluster
^^^ yes indeed they need to buff those worthless rit elites as well as make spirits more handy...i love offensive spirit spamming.
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Defensive spirit spamming is retardedly bad though. I would rather spirit spamming rits be out of the game and not have that, than bring the the stupidity back with offensive spamming.
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Mar 24, 2008, 07:10 AM // 07:10
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#16
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Emo Goth Italics
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Alot of things were badly introduced and unfixable unless it's imba, or underpowered.
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Mar 24, 2008, 07:15 AM // 07:15
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#17
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Furnace Stoker
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Quote:
Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
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Why would that be any good? Too pointless to change IMO. And you can counter any knockdown with balthazars pendulum omg nerf it plox.
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Mar 24, 2008, 07:21 AM // 07:21
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#18
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Blood Magic
Smiting Prayers
Inspiration Magic
Command
Shadow Arts
Deadly Arts
Communing
Spawning Power (not so much the skill line but the inherent effect)
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Mar 24, 2008, 07:35 AM // 07:35
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#19
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Jungle Guide
Join Date: Apr 2006
Guild: Battery Powered Best Friends [Vibe]
Profession: Me/
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Quote:
Originally Posted by Horus Moonlight
Blood Magic
Smiting Prayers
Inspiration Magic
Command
Shadow Arts
Deadly Arts
Communing
Spawning Power (not so much the skill line but the inherent effect)
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Pretty sure Inspiration is already good.
Shadow and Deadly Arts have already proved a problem in the past. In the end, it just becomes too gimmicky. It's decent as it is right now.
Paragons don't need to be buffed. They're already too big of a problem. If anything, they need to nerf some skills.
Smiting and (maybe) Blood are the only two that might need to be buffed. You have to realize that most of these trees were not made for you to spec 14 (or 16 if you're suicidal) into - rather, things like Inspiration, Shadow & Deadly, and Command were meant to be "splashed" for - speccing 6-9 into, rather than placing heavy atts in the tree.
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Mar 24, 2008, 09:14 AM // 09:14
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#20
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Academy Page
Join Date: Jun 2005
Guild: 公平さの光 [微笑]
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Quote:
Originally Posted by RussBus
Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
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Quote:
Originally Posted by bhavv
Why would that be any good? Too pointless to change IMO. And you can counter any knockdown with balthazars pendulum omg nerf it plox.
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So it will trigger Spirit Bond.
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