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Old Mar 24, 2008, 02:46 AM // 02:46   #1
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Default Which other skill lines need a buff

With all the discussion of tactics being overnerfed, discussion on some of the other lines that are a bit weak overall has died down a bit. I know BM isn't that great overall and I know that one of the nerco lines is pretty bad (blood?). Are those the only ones? Deadly Arts could use a little TLC as well.


So of all of the weak lines, which one needs attention first or is the game fine as is? Part of me would like to say a little attention to tactics would be nice, but that line isn't an easy fix and I think something else might be a better canidate.
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Old Mar 24, 2008, 02:48 AM // 02:48   #2
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Smiting Prayers.
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Old Mar 24, 2008, 02:49 AM // 02:49   #3
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Spawning power doesn't need a buff (the skills are mostly fine IMO and Attuned was Songkai is pure godliness) but the inherent effect needs to be reworked into something useful, like energy regen while under a weapon spell/while holding ashes.
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Old Mar 24, 2008, 02:54 AM // 02:54   #4
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Energy regen while holding ashes = energetic was lee sa.
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Old Mar 24, 2008, 02:58 AM // 02:58   #5
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Some more smiting love.

'drooling'

Last edited by Gun Pierson; Mar 24, 2008 at 03:02 AM // 03:02..
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Old Mar 24, 2008, 03:04 AM // 03:04   #6
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Smiting Prayers
Shadow Arts
Deadly Arts
Strength (good skills IMO, but horrible effect)
Inspiration Magic
Earth Magic (one or two good wards, but thats it)
Command
Wind Prayers
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Old Mar 24, 2008, 04:03 AM // 04:03   #7
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Buff Fire Magic moar plz!
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Old Mar 24, 2008, 04:04 AM // 04:04   #8
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Buff: Earth Magic
Nerf: Earth Prayers
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Old Mar 24, 2008, 04:05 AM // 04:05   #9
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Buff Ursan, skills need more HSR
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Old Mar 24, 2008, 04:32 AM // 04:32   #10
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Quote:
Originally Posted by StormDragonZ
Buff: Earth Magic
yeah but earth magic is used all over the place for tanks in pve.
Quote:
Originally Posted by Lord Xivor
Buff Fire Magic moar plz!
fire magic has been so incredibly buffed this year, the last nerf finally turned it down a bit.

i say that command maybe communing and need some help, as well as the effects of spawning power.
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Old Mar 24, 2008, 05:23 AM // 05:23   #11
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COMMUNING
SPAWNING

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Old Mar 24, 2008, 05:26 AM // 05:26   #12
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^^^ yes indeed they need to buff those worthless rit elites as well as make spirits more handy...i love offensive spirit spamming.
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Old Mar 24, 2008, 05:36 AM // 05:36   #13
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Strength
Inspiration Magic
Earth Magic
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Old Mar 24, 2008, 05:37 AM // 05:37   #14
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Quote:
Originally Posted by bhavv
Smiting Prayers.
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
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Old Mar 24, 2008, 07:09 AM // 07:09   #15
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Quote:
Originally Posted by Skycluster
^^^ yes indeed they need to buff those worthless rit elites as well as make spirits more handy...i love offensive spirit spamming.
Defensive spirit spamming is retardedly bad though. I would rather spirit spamming rits be out of the game and not have that, than bring the the stupidity back with offensive spamming.
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Old Mar 24, 2008, 07:10 AM // 07:10   #16
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Alot of things were badly introduced and unfixable unless it's imba, or underpowered.
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Old Mar 24, 2008, 07:15 AM // 07:15   #17
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Quote:
Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
Why would that be any good? Too pointless to change IMO. And you can counter any knockdown with balthazars pendulum omg nerf it plox.
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Old Mar 24, 2008, 07:21 AM // 07:21   #18
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Blood Magic
Smiting Prayers
Inspiration Magic
Command
Shadow Arts
Deadly Arts
Communing
Spawning Power (not so much the skill line but the inherent effect)
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Old Mar 24, 2008, 07:35 AM // 07:35   #19
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Quote:
Originally Posted by Horus Moonlight
Blood Magic
Smiting Prayers
Inspiration Magic
Command
Shadow Arts
Deadly Arts
Communing
Spawning Power (not so much the skill line but the inherent effect)
Pretty sure Inspiration is already good.
Shadow and Deadly Arts have already proved a problem in the past. In the end, it just becomes too gimmicky. It's decent as it is right now.
Paragons don't need to be buffed. They're already too big of a problem. If anything, they need to nerf some skills.
Smiting and (maybe) Blood are the only two that might need to be buffed. You have to realize that most of these trees were not made for you to spec 14 (or 16 if you're suicidal) into - rather, things like Inspiration, Shadow & Deadly, and Command were meant to be "splashed" for - speccing 6-9 into, rather than placing heavy atts in the tree.
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Old Mar 24, 2008, 09:14 AM // 09:14   #20
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Quote:
Originally Posted by RussBus
Originally Posted by RussBus
needs a buff in general, which I 100% agree with but stonesoul + holy strike or whatever should have the damage added together when the person is KD so its 110 damage instead of 55 x2
Quote:
Originally Posted by bhavv
Why would that be any good? Too pointless to change IMO. And you can counter any knockdown with balthazars pendulum omg nerf it plox.
So it will trigger Spirit Bond.
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